Development outtakes

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Who knew that the APC was amphibious and can float? This is a bad drop in Lochs. The APC appears to have no reliable physics properties. It can float, get knocked over by Combine soldiers, and will bounce around in the air if you load a game while one is still attached to a dropship. These errors probably arise from the removal of the code which made it a player drivable vehicle.

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Early in development, my script spawned all the props and all the ammo on one node. I liked the trash pile effect, but it's a lot of work for the game to calculate all those collisions at once, and finding the trash pile (with the ammo inside) becomes the goal of the game.

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Here's why I stopped including cars in my spawns. Note the dead hostage in the foreground, and the other one inside the car.

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A gunship trapped in clip brushes pokes its head into a rock wall.

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When dropships collide (due to bad timings on my part, now fixed).

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The Combine risk a ticket. In the end I had to make most APCs stationary as I could not reliably make them move around without getting hung up on something. The only exception is Nightfever, and even here it took a lot of work to get the APC to avoid hitting the parked van.

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That turtle's days are numbered.

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Of course the Combine are big art lovers.

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If you've never tried setting npc_citizen_insignia to 1, this is the effect. Nice!

back to development

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