Changelog
2.1 October 2007
- Added "Campaign Mode" to the retail and custom map packs. All 27 maps can now be played as a 12 or 15 map campaign. Players can also select "Round Mode" in the SMOD Configuration Utility, which reloads the current map when the objectives are complete.
- Upgraded SMOD to 39D2. This adds four new bullet time modes which can be enabled using the SMOD Configuration Utility.
- Fixed scripting problems in several maps which could cause issues if the game is loaded from a save.
- Enhanced performance of some maps and improved AI behaviour in many maps.
- Remade DE_Train with new goals.
- Created new node graphs for Port, Nuke, Militia and Beirut, which give improved AI behaviour.
- Changed AI behaviour so that if only one enemy remains it will stop moving around the map. This makes it easier for the player to find and eliminate.
- Changed player weapons so that the player starts with more effective weapons in harder missions.
- On screen text has been cleaned up.
- Fixed missing sound references for snow footsteps and nightvision.
- Fixed missing antlions in Coast levels.
- Changed shield rules so that more NPCs have a chance to use facemasks and riot shields.
- Added soundscapes to some custom levels which were previously silent.
- Added ability to play Lost Coast.
2.0 June 2007
- Added 12 custom maps.
1.5 June 2007
- Expanded SMOD Configuration Utility to include features in SMOD 39B2, along with more detailed preference settings.
- Included SMOD 39B2. Players now no longer need to download SMOD separately. SMOD 39B2 fixes all ladders and displacements as well as the ammo problems in the RPG, msbomb and lasergun. These weapons now appear at low frequency.
- Added a number of special weapons to the item crate spawns.
- Improved precaching. All maps will load much faster and run far more smoothly than before. Crashes should now be very rare.
- Improved Alyx's navigation. She and her team will now find the hostages in CS maps for you and will defend them until she dies.
- Improved Citizen allies. All citizen allies now spawn as medics or ammo resuppliers.
- Improved Hostage triggers. Hostages will not join you until you have triggered the hostage rescue entity.
- Hostage triggers have been reduced in size in some maps so that they can no longer be triggered through closed doors and walls.
- Increased squad auto summon time to 3600 seconds. This enables the player to reliably leave hostages in safe positions.
- Fixed prop spawns so they never conflict with the player start.
- Reduced the speed of speedhacked Combine.
- Changed the grenade system for Combine.
- Reduced damage done by NPCs using the SVD sniper rifle.
- Ammo capacity of AR2 increased to 90, to increase its usefulness for players using only one rifle at a time.
- Added capacity to choose player allies and enemies which appear in each map.
- Weapon spawns are now specific to the type of NPC.
- Maps now fade and disconnect automatically when a map has been won.
- Added new commands to keyboard layout options.
- Set Combine Ace colour, now that the colour is retained on the ragdoll.
- Scripting changes to Militia, Nuke, Prodigy and Dust which improve gameplay and performance.
1.3 March 2007
- Full installation version.
- Integrated CSS maps into chapter menu
- Numerous configuration changes.
- Wrote the SMOD Config Utility
- Made all prop spawns map and context specific (so no more rusty bed frames in Office).
- Changed the way that the SVD is selected for the Combine to make it more rare.
- Changed the way Combine Aces and Cloaked Combine are selected to make them more rare.
- More minor tweaks to CS Militia.
1.2 February 2007
- Fixed a problem in Port that could lead to endlessly spawning reinforcements.
- Fixed a problem in Nuke that prevented the end from being triggered.
- Fixed a problem in Office that might result in the hostages being executed early.
Various improvements to CS Militia. - Removed mines from the tunnels in Chateau.
- Added custom weapon weight (controls the order in which npcs prioritise weapons).
1.1 January 2007
Rewrote configs and introduced variable skill system. Players can now set skill level using the autoexec.
1.0 January 2007
Initial Release
