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Far Cry
Installation for maps:

..\Ubisoft\Crytek\Far Cry\Levels\[mod folder name]

Command Line:

"..\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe" -map "map [map name]" -game_DifficultyLevel "game_DifficultyLevel 4" -Devmode

Skill: game_DifficultyLevel can be 4 (Realistic), 3, 2, 1, 0 (Easy).

Example:

"C:\Program Files\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe" -map "map aecanyon" -game_DifficultyLevel "game_DifficultyLevel 4" -Devmode

OR installation for mods (indicated by mod below):

..\Ubisoft\Crytek\Far Cry\Mods\[mod folder name]

Command Line:

"..\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe" -Mod:[mod folder name] -devmode

Note that the -Devmode parameter is added to enable game access to the devmode.lua file located in the main game directory. This can be enabled in order to use cheats in the game, including saving and loading outside of the pre-programmed checkpoints (which are missing or too far apart in many custom maps). See this page for full information. The basic save and load script to add to the end of the devmode.lua is as follows:

Input:BindCommandToKey("#Game:Save('Quicksave')","f9",1);
Input:BindCommandToKey("#Game:Load('Quicksave')","f10",1);

This binds f9 to quick save and f10 to quick load. See the tweakguide for more information. Note that devmode is not recommended for some mods as it can break scripted events. Check the readme in each mod for warnings.

Demonstrations
Le Salaire de la Peur (The Wages of Fear) mod
Rally
Roomette mod
Stunt Map
Full Missions
AI2
Airfield
Catalyst Aftermath mod
Dangerous Valleys
Devil's Island
Farmer Jack
Jungle
Madman
Matto 1, 2 and 3 mod
Matto 4 mod
The Maze mod
Mischief in Paradise mod
Nightshade v3
Nullify
Outpost 22
Sewers
Strikeforce
Third(i)
Tigerland
Tweaker Coast
Unfinished Works
AECanyon
Bridge
Flashback
Friechamp
Helix Island
Hellmouth
Level 1
Missile Attack
Naissance mod
Tuesday and Ark see also mod
Upcoming Mods
The Delta Sector
Project Envy
Red Tide
Secret Project

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